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Star Trek: Legacy
Universe: Star Trek
Year: 2006
Studio: Mad Doc Software
Publisher: Bethesda Software
Format: XBox 360, PC
URL: http://startrek.bethsoft.com/games/legacy-overview.html

Star Trek: Legacy

Overview


The first Mad Doc game since Star Trek: Armada II, Star Trek: Legacy owes much to Star Trek: Bridge Commander. The gameplay involves directly controlling a single starship, with the option to switch between up to three other vessels. The controls are arcade-like, and while movement was allowed in all three dimensions, the movement model and camera was generally geared towards keeping the ships 'level'.

Gameplay


Each mission is preceded by the player being able to choose ships for their fleet from the era that the mission takes place in. The fleet persists from mission-to-mission, allowing the player to keep vintage ships in Next Generation missions, should they survive to that point of the story. Once in-mission, ships can be ordered around while in 3d, or on a 2d map. Ships could warp to locations and engage the enemy under AI control, or the player could jump directly to control of a ship to deal with enemies himself.

Each TV series is represented, with the voices of all five Captains making an appearance.

Criticism


While the Xbox 360 version of the game was generally well-received, the PC version was not ported to the satisfaction of the community. Multiplayer was broken for the majority of players until the first patch was released, and even now Address Exception errors are commonplace for most players. Other issues would also indicate a poorly performed port: the game would reference controls on the Xbox 360 controller during tutorials.

Exploring the game files indicates that Legacy runs on a version of the Armada engine. While the graphics are generally detailed for starships, the origins of the engine are evident when space stations explode, tearing into large unconvincing chunks in a similar manner to Armada. However, in Armada the camera was generally much further from the action. Nevertheless, the fact that the Armada engine originated in 2000, then used in and Xbox 360 game in 2006, which was then ported to PC late in development indicates that the game may have been through a less than optimum development cycle.

Record 1490 - videogame - Last update 15 Oct 2007, 00:44:16

Entry written by: DiscoBurgess

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